11/16/2023 0 Comments Crying obsidian designStarfield is more convoluted than No Man’s Sky ever was. It features perhaps the worst menu design Bethesda has ever committed to a video game and that really is saying something.Īnd yet, after 25 hours going in and out of this dreadful menu you sort of get used to it, and you just put up with it because you know you haven’t got much of a choice but to go into menus everything you want to bloody do absolutely anything at all in this game. It’s unbelievably, unfathomably slow in the places you want it to be fast and desperately fast in wrapping up the primary story. It’s directionless but is constantly telling you to go places. It’s buggy, it’s choppy, it’s full of NPCs that have plenty to say but nothing to actually talk about. First and foremost, Starfield isn’t like any other game Bethesda has ever made, but you know it’s definitely a Bethesda game. Let me explain.įirst off, I don’t understand the constant comparisons to other games of its ilk. Is Starfield that console killer-app your Xbox has been crying out for? Will it lead a revolution for Phil Spencer to at last shake off the ‘Xbox has no games’ moniker and alleviate the fears of its biggest fans? More importantly, did I enjoy Starfield at all? It’s not difficult to experience it for yourself so why would I delve deep into mechanics? I’m simply going to talk about how Starfield, as a whole, made me feel. If you really want to you can play this game now for less than a tenner on your phone or your PC. Seeing as we’re two weeks into the release I’m not going to rage on about certain gameplay and story aspects, there’s just no point. For better or worse, Starfield has consumed my gaming habits for two weeks straight and I’ve never played a game quite like this before. I’ve romanced most of the Constellation and I still get lost looking for the gun store in New Atlantis. I’ve taken down enough space pirates to be considered a general to stand alongside Lord Cutler Beckett. I’ve stepped foot on near-every planet available to me. Two weeks, and fifty seven hours later here I am. Knees weak, arms are…well, you get the idea. I’ve given myself two weeks to power through it as best I can in the hopes that I see enough of this highly anticipated game to give it a justified score. Through nothing else but sheer luck, I appear to have been granted Starfield to play on early access. The most anticipated Xbox game in years finally arrives.
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